



My latest gripe is that various special skills (Stab, Chainsaw etc) don't gain the player SPPs. It should be possible to reintroduce it with some tweaks in the data files to slow it down instead of having it switched off altogether. It's getting to the point where it's going to be worth switching ageing back on again to see how that affects the mix once more. That helped the balance on Blitz a bunch, I can tell you. One switch later, and at the end of my next season half my players' contracts ran out (which I was expecting), but unlike usual, I also got a massive sponsor payout and was able to hire many of them back again, rather than being left broke and with an empty roster as usual. Without going further into the XML schema than I have the time or expertise to do, it looked a hell of a lot like someone transposed two numbers with the result that sponsors never ever pay out. I also identified what looked like a massive bug in the sponsorship data file. High TV teams shouldn't have a license to print money, but equally they shouldn't find it impossible to so much as break even after a good win. I've actually managed to improve the balance a fair bit with some judicious editing-including reducing the spiralling expenses to an extent. I agree that Blitz is poorly planned, but I think some of the ideas in it are interesting and worth trying to fix. I feel with a bit more attention paid to the balance there you'd be able to play multi-season campaigns without having to hack everything to your advantage, but at present it seems like a high-value team simply can't make enough cash to support itself long-term, even if it wins everything and never spends on anything except player wages. Has anyone had any luck editing the data XML files to adjust the range of post-match winnings and/or the costs you have to pay out of them based on your team value? Once your team value gets up around 2700 you're lucky to break even after a match, even when you win, while the opposition you crushed makes a fortune. You can work around it by hacking the campaign database to reduce or turn off ageing, and also at the end of each season to reassign your uncontracted players to your roster (or just to increase your treasury to pay to rehire them), but it's a bit unsatisfactory. I love BBCE, but the campaign mode is horribly unbalanced-players age out and you never make enough money to rehire anyone at the end of their contracts.
